Sop_tutorial1. getting everyone more comfortable navigating within Houdini. step 1: hover your mouse over the parameters window. hit "tab" and while the tab menu is open ![]() type "geo" just drop the node any where in the parameters window. step 2: now select the "geo1", and rename it to "table" ![]() ![]() step 3 next highlight the node that was just renamed to "table" and hit "enter". you are now inside the SOP level . the SOP level is the modeling level . step 4 you see a "file node"... ( I feel like I'm writing a text based rpg) ![]() now smite the node named "file1" with your mighty mouse by highlighting and deleting it. step 5 hover your mouse over the parameters window. hit "tab" and while the tab menu is open type "box" ![]() just drop the node any where in the parameters window. step 6 rename the box node "tabletop", ![]() in the parameters window, change the size to: ![]() x:100 y:10 z:100 you should now have a top that is 100 units square and 10 units tall. ![]() step 7: the legs . hover your mouse over the view port, and hit . space+b you should not have a 4 views, in each viewer hover your mouse and hit space+h to home your object. ![]() step 8: working with curves. hover your mouse over the front1 view port,( lower left) , and hit "tab" , and type "curve" ![]() a cross cursor pops up. while hovering over the front port , hit space+b again. this makes the front port larger so you can see it better, now draw half of an out line of a table leg.. ![]() to place points just left click where you want them . don't go over the origin. to end the curve hit enter . step 9: in your node view select "curve1" ![]() now it's parameters show show in the parameters window. change it's primitive type to "nurb" ![]() you can see in the view port this has smoothed out the curve. step 10 "you spin me right round baby right round " on the lower gray box of the curve node, right click once and let go. a little tail is attached to your mouse. while the tail is attached "tab menu" and type "rev" select revolve and left click to drop it. you now have created a small net work . ![]() click the blue eye on revolve to see it. Step 11: placing the legs . on the lower gray box of the revolve node, right click once and let go a little tail is attached to your mouse. while the tail is attached "tab menu" and type "copy" ![]() select copy and left click to drop it. click the blue eye on copy to see it. in the parameters tab for copy. make the number of copies 4 in the rotate tab, rotate Y by 90 now we have 4 copies of the table leg but they are on top of each other.. so next is an example of non destructive procedural modeling. we need to move the table leg to one of the corners .. we can't move just the curve because revolve is centered around the origin and it will change how the leg looks . we can't move revolve because it will just change the shape of the curve.. but we can add another node between the copy and the revolve to move the entire object .. right click on the lower gray square of "revolve" and the tab menu pops up. type "transform". and select the transform node. it drops the node into the network. ![]() in the parameters tab of transform: translate ![]() x 40 y 0 z 40 if you left your render tab on copy you should see the table legs jump to there proper location. ![]() step 12: clean up now in order to render everything together we drop in a merge node. tab merge ![]() now simply connect the lower gray abs from "tabletop" and "copy1", to the upper merge node . and on the merge node click the blue and pink tabs to set up the render view. you now have a table. ![]() Created by: admin last modification: Thursday 21 of August, 2008 [07:38:20 UTC] by admin |
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